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Creators/Authors contains: "Schaumann, Davide"

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  1. Abstract

    Human-Building Interaction (HBI) is a convergent field that represents the growing complexities of the dynamic interplay between human experience and intelligence within built environments. This paper provides core definitions, research dimensions, and an overall vision for the future of HBI as developed through consensus among 25 interdisciplinary experts in a series of facilitated workshops. Three primary areas contribute to and require attention in HBI research: humans (human experiences, performance, and well-being), buildings (building design and operations), and technologies (sensing, inference, and awareness). Three critical interdisciplinary research domains intersect these areas: control systems and decision making, trust and collaboration, and modeling and simulation. Finally, at the core, it is vital for HBI research to center on and support equity, privacy, and sustainability. Compelling research questions are posed for each primary area, research domain, and core principle. State-of-the-art methods used in HBI studies are discussed, and examples of original research are offered to illustrate opportunities for the advancement of HBI research.

     
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  2. null (Ed.)
    We present a simulation-powered dynamic building activities management system, intended to help coordinate distributed decision-making activities in sensor-equipped complex buildings, such as healthcare facilities. It provides overall “awareness” of the current state of the facility and analyzes the impact of simulated alternative future actions of each actor in every space, simultaneously. These analytics are evaluated according to Key Performance Indicators (KPI), resulting in a recommendation for enacting the most desirable outcome. A preliminary simulation study based on St. Bernardine Medical Center (SBMC) Cardiac Catheterization Lab (CCL) is presented. 
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  3. In architectural design, architects explore a vast amount of design options to maximize various performance criteria, while adhering to specific constraints. In an effort to assist architects in such a complex endeavour, we propose IDOME, an interactive system for computer-aided design optimization. Our approach balances automation and control by efficiently exploring, analyzing, and filtering space layouts to inform architects' decision-making better. At each design iteration, IDOME provides a set of alternative building layouts which satisfy user-defined constraints and optimality criteria concerning a user-defined space parametrization. When the user selects a design generated by IDOME, the system performs a similar optimization process with the same (or different) parameters and objectives. A user may iterate this exploration process as many times as needed. In this work, we focus on optimizing built environments using architectural metrics by improving the degree of visibility, accessibility, and information gaining for navigating a proposed space. This approach, however, can be extended to support other kinds of analysis as well. We demonstrate the capabilities of IDOME through a series of examples, performance analysis, user studies, and a usability test. The results indicate that IDOME successfully optimizes the proposed designs concerning the chosen metrics and offers a satisfactory experience for users with minimal training. 
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  4. Abstract

    Authoring behavior narratives for heterogeneous multiagent virtual humans engaged in collaborative, localized, and task‐based behaviors can be challenging. Traditional behavior authoring frameworks are eitherspace‐centric, where occupancy parameters are specified;behavior‐centric, where multiagent behaviors are defined; oragent‐centric, where desires and intentions drive agents' behavior. In this paper, we propose to integrate these approaches into a unique framework to author behavior narratives that progressively satisfy time‐varying building‐level occupancy specifications, room‐level behavior distributions, and agent‐level motivations using a prioritized resource allocation system. This approach can generate progressively more complex and plausible narratives that satisfy spatial, behavioral, and social constraints. Possible applications of this system involve computer gaming and decision‐making in engineering and architectural design.

     
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